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TTRS Year 3 Tournament: 1st December - 7th December

 

We’re asking Year 3 children to take part in the Times Table Rock Stars to help their class win a mini tournament against Year 4 taking place between 1st December and 7th December.

 

It’s a great way for children to improve their times table fluency and gain points for their class.

 

Make sure your child takes part to help their House win the challenge. All children have their own logins for Times Table Rock Stars, if you need a reminder of their login, please email the school office at office@collinghamschool.org

 

Get logging onto Times Tables Rock Star and GOOD LUCK! (ttrockstars.com)

Times Tables - are the crucial building blocks

 

It's vitally important and a crucial skill that children learn their maths times tables as instant recall of multiplication and division facts. To learn times tables quickly, then very regular times tables practise is the key, and playing TT Rockstars can help this.

 

Children can also use TT Rockstars to consolidate their mathematical understanding further. It is expected that children practice for at least 20 minutes a week on TT Rockstars where they can also achieve certificates by increase their Rock Status by playing 'Studio Games'.

 

 

To make a success of this programme and ensure that your child follows the programme of practising and remains motivated we need your help. Without your praise and your reminders, without you sitting down next to them or checking their work, practising times tables will not feel important to your child. Thank you for your support and I am sure your hard work - and theirs - will have a direct impact and make them a 'Times Table Rock Star'!

 

What are the different Game Modes?

 

Single Player

Jamming

  • 4 or 8 coins/correct answer
  • The only game mode without a timer, players chose the table and operation (× or ÷ or both) they want to practise. Answer 10, 20 or 30 questions.

Gig

  • 10 coins per correct answer.
  • Gig games last 5 minutes and contain up to 100 questions, which come in ‘waves’, starting with the 10s, then the 2s, 5s, 3s, 4s, 8s, 6s, 7s, 9s, 11s and 12s. Novices are not expected to get past the 5s. Gigs provide the child (and their teacher) with a simple measure of their current skills, which is why learners should concentrate fully for the whole Gig as they won’t get another try until next month.

Garage

  • 10 coins per correct answer
  • Players are given a personalised set of 6 multiplication questions (and their matching division questions) in each round. The questions they get keep adjusting to provide the best fit for every learner’s needs. This is probably the best game made for improving their recall while they’re still learning.

Studio

  • 1 coin per correct answer
  • Here your child earns their Rock Status, which is based on their Studio Speed. The faster they are the better their status. Studio Speed is the average of their most recent 10 Studio games. Suitable for confident players.

Soundcheck

  • 5 coins per correct answer
  • Soundcheck games ask 25 multiplication questions (up to 12×12), allowing 6 seconds for each question. Suitable for confident players.

 

Multi Player

Festival

  • 1 coin per correct answer
  • Children compete against others from around the world, with their identities protected behind their rock names. Suitable for confident players.

Arena

  • 1 coin per correct answer
  • Children race against other members of their class who are logged in and choose the same arena name at the same time. Arena games use the same smart question algorithm as Garage games.

Rock Slam

  • 1 coin per correct answer
  • Players challenge their classmates or teachers to answer as many questions as they can in 60 seconds, setting a score for the challenge to beat. Pupils don’t need to be online at the same time.

 

Tournaments

Battle of the Bands

  • Groups of children within the same school (usually classes, year groups or teams) compete to have the highest average score per player. Top of the Rocks – like a Battle of the Bands between schools. The winning class or school is the one with the most correct answers per person. Important: Each correct answer (in any game mode) earns 1 point towards the team’s total in addition to the coins earned. For example, in Garage games each correct answer is worth 1 point for the team and 10 coins for the player.
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